Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorAnimUtils.h |
Include |
#include "EditorAnimUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/EditorAnimUtils.cpp |
FAnimationRetargetContext
(
const TArray< FAssetData > & AssetsToRetarget,
bool bRetargetReferredAssets,
bool bInConvertAnimationDataInComponentSpaces,
const FNameDuplicationRule & NameRule
)