FArchiveTopLevelReferenceCollector::ShouldSearchForAssets

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ObjectTools.h

Include

#include "ObjectTools.h"

Syntax

bool ShouldSearchForAssets
(
    const UObject * Object
) const

Returns

true if the specified objects should be serialized to determine asset references.

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