FAssetDeleteModel::DoDelete

Performs the delete if it's possible.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h

Include

#include "AssetDeleteModel.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp

Syntax

bool DoDelete()

Remarks

Performs the delete if it's possible.

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