EState

States used to manage the async deletion process.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h

Include

#include "AssetDeleteModel.h"

Syntax

enum EState
{
    Waiting          = 0,
    StartScanning,
    Scanning,
    UpdateActions,
    Finished,
}

Values

Name

Description

Waiting

Waiting to start scanning.

StartScanning

Begin scanning for references.

Scanning

Scan for references to the pending deleted assets.

UpdateActions

Check compatibility for replacing references

Finished

Finished.

Remarks

States used to manage the async deletion process.

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