Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
Include |
#include "AssetDeleteModel.h" |
enum EState
{
Waiting = 0,
StartScanning,
Scanning,
UpdateActions,
Finished,
}
Name |
Description |
---|---|
Waiting |
Waiting to start scanning. |
StartScanning |
Begin scanning for references. |
Scanning |
Scan for references to the pending deleted assets. |
UpdateActions |
Check compatibility for replacing references |
Finished |
Finished. |
States used to manage the async deletion process.