FOnStateChanged

Fires whenever the state changes.

Windows
MacOS
Linux

Inheritance Hierarchy

TBaseMulticastDelegate_OneParam< void, EState >

FAssetDeleteModel::FOnStateChanged

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h

Include

#include "AssetDeleteModel.h"

Syntax

class FOnStateChanged : public TBaseMulticastDelegate_OneParam< void, EState >

Remarks

Fires whenever the state changes.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss