FAssetDeleteModel::GetAssetReferences

Gets the packages of the assets on disk that reference the pending deleted objects; won't be accurate until the scanning process completes.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h

Include

#include "AssetDeleteModel.h"

Syntax

const TSet< FName > & GetAssetReferences() const

Remarks

Gets the packages of the assets on disk that reference the pending deleted objects; won't be accurate until the scanning process completes.

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