FAssetDeleteModel::GetAssetReferences
Gets the packages of the assets on disk that reference the pending deleted objects; won't be accurate until the scanning process completes.
Module
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UnrealEd
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Header
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/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h
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Include
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#include "AssetDeleteModel.h"
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const TSet< FName > & GetAssetReferences() const
Gets the packages of the assets on disk that reference the pending deleted objects; won't be accurate until the scanning process completes.
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