FAssetDeleteModel::GetPendingDeletedSourceFileCounts

Returns a map of currently discovered source content files, and the number of times they are referenced by non-deleted assets

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h

Include

#include "AssetDeleteModel.h"

Syntax

const TMap< FString, int32 > & GetPendingDeletedSourceFileCounts() const

Remarks

Returns a map of currently discovered source content files, and the number of times they are referenced by non-deleted assets

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