FAssetDeleteModel::GoToNextReferenceInLevel

Goes to the next actor in the loaded level if it is available

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h

Include

#include "AssetDeleteModel.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp

Syntax

bool GoToNextReferenceInLevel() const

Remarks

Goes to the next actor in the loaded level if it is available

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