Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
Include |
#include "AssetDeleteModel.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp |
bool HasAnySourceContentFilesToDelete() const
Check whether we have any source files residing under monitored, mounted paths to delete