FAssetDeleteModel::HasAnySourceContentFilesToDelete

Check whether we have any source files residing under monitored, mounted paths to delete

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h

Include

#include "AssetDeleteModel.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp

Syntax

bool HasAnySourceContentFilesToDelete() const

Remarks

Check whether we have any source files residing under monitored, mounted paths to delete

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