FAssetDeleteModel::IsAnythingReferencedInMemoryByNonUndo

Is any of the pending deleted assets being referenced in memory.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h

Include

#include "AssetDeleteModel.h"

Syntax

bool IsAnythingReferencedInMemoryByNonUndo() const

Remarks

Is any of the pending deleted assets being referenced in memory.

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