Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetDeleteModel.h |
Include |
#include "AssetDeleteModel.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetDeleteModel.cpp |
void Tick
(
const float InDeltaTime
)
Ticks the delete model which does a little work before returning so that we don't completely block when deleting a lot of things.