FAssetEditorModeManager::GetSelectedActors

Returns the set of selected actors.

Windows
MacOS
Linux

Override Hierarchy

FEditorModeTools::GetSelectedActors()

FAssetEditorModeManager::GetSelectedActors()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetEditorModeManager.h

Include

#include "AssetEditorModeManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetEditorModeManager.cpp

Syntax

virtual USelection * GetSelectedActors() const

Remarks

Returns the set of selected actors.

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