FAssetEditorViewportLayout::GetTypeSpecificLayoutString

Generates a layout string for persisting settings for this layout based on the runtime type of layout

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetEditorViewportLayout.h

Include

#include "AssetEditorViewportLayout.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetEditorViewportLayout.cpp

Syntax

FString GetTypeSpecificLayoutString
(
    const FString & LayoutString
) const

Remarks

Generates a layout string for persisting settings for this layout based on the runtime type of layout

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