FAssetNotifications::SkeletonNeedsToBeSaved

Inform about change in skeleton asset that requires saving

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetNotifications.h

Include

#include "AssetNotifications.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetNotifications.cpp

Syntax

static void SkeletonNeedsToBeSaved
(
    const class USkeleton * Skeleton
)

Remarks

Inform about change in skeleton asset that requires saving

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