Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
Include |
#include "AssetThumbnail.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp |
void AddReferencer
(
const FAssetThumbnail & AssetThumbnail
)
Adds a referencer to keep textures around as long as they are needed