FAssetThumbnailPool::AddReferencer

Adds a referencer to keep textures around as long as they are needed

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h

Include

#include "AssetThumbnail.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp

Syntax

void AddReferencer
(
    const FAssetThumbnail & AssetThumbnail
)

Remarks

Adds a referencer to keep textures around as long as they are needed

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