FAssetThumbnailPool::IsTickable

Checks if any new thumbnails are queued

Windows
MacOS
Linux

Override Hierarchy

FTickableObjectBase::IsTickable()

FAssetThumbnailPool::IsTickable()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h

Include

#include "AssetThumbnail.h"

Source

/Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp

Syntax

virtual bool IsTickable() const

Remarks

Checks if any new thumbnails are queued

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss