| FTickableObjectBase::Tick()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/AssetThumbnail.h |
Include |
#include "AssetThumbnail.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/AssetThumbnail.cpp |
virtual void Tick
(
float DeltaTime
)
Ticks the pool, rendering new thumbnails as needed