FAutoPackageBackup

Class that houses various static utility functions to allow for packages to be backed-up to a special auto save/backup directory.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PackageBackup.h

Include

#include "PackageBackup.h"

Syntax

class FAutoPackageBackup

Remarks

Class that houses various static utility functions to allow for packages to be backed-up to a special auto save/backup directory. Backups are traditionally made before a save occurs to a package, to help guard against corruption/data loss.

Constructors

No constructors are accessible with public or protected access.

Destructors

No destructors are accessible with public or protected access.

Functions

Name Description

Public function Static

bool

 

BackupPackage

(
    const UPackage& InPackage
)

Create a backup of the specified package.

Public function Static

bool

 

BackupPackages

(
    const TArray< UPackage* >& In...
)

Create a backup of the specified packages.

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