Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/PackageBackup.h |
Include |
#include "PackageBackup.h" |
class FAutoPackageBackup
Class that houses various static utility functions to allow for packages to be backed-up to a special auto save/backup directory. Backups are traditionally made before a save occurs to a package, to help guard against corruption/data loss.
No constructors are accessible with public or protected access.
No destructors are accessible with public or protected access.
Name | Description | ||
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BackupPackage ( |
Create a backup of the specified package. |
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BackupPackages |
Create a backup of the specified packages. |