Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/BSPOps.h |
Include |
#include "BSPOps.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/BSPOps.cpp |
static void SplitPolyList
(
UModel * Model,
int32 iParent,
ENodePlace NodePlace,
int32 NumPolys,
FPoly ** PolyList,
EBspOptimization Opt,
int32 Balance,
int32 PortalBias,
int32 RebuildSimplePolys
)