Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/BSPOps.h |
Include |
#include "BSPOps.h" |
class FBSPOps
Name | Description | ||
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bspAddNode ( |
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bspAddPoint |
Add a new point to the model, merging near-duplicates, and return its index. |
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bspAddVector |
Add a new vector to the model, merging near-duplicates, and return its index. |
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bspBuild |
Builds Bsp from the editor polygon set (EdPolys) of a model. |
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bspBuildBounds ( |
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bspRefresh |
If the Bsp's point and vector tables are nearly full, reorder them and delete unused ones. |
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bspUnlinkPolys ( |
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bspValidateBrush |
Validate a brush, and set iLinks on all EdPolys to index of the first identical EdPoly in the list, or its index if it's the first. |
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BuildInfiniteFPoly |
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ABrush * |
csgAddOperation ( |
Adds a brush to the list of CSG brushes in the level, using a CSG operation. |
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csgCopyBrush |
Duplicates the specified brush and makes it into a CSG-able level brush. |
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csgPrepMovingBrush ( |
Prepare a moving brush. |
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HandleVolumeShapeChanged ( |
Called when an AVolume shape is changed |
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RebuildBrush ( |
Rebuild some brush internals |
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RotateBrushVerts |
Rotates the specified brush's vertices. |
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SplitPolyList ( |
Name |
Description |
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EBspOptimization |
Quality level for rebuilding Bsp. |
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ENodePlace |
Possible positions of a child Bsp node relative to its parent (for BspAddToNode) |
Name |
Description |
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GErrors |
Errors encountered in Csg operation. |
GFastRebuild |