Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/EditorModes.h |
Include |
#include "EditorModes.h" |
struct FBuiltinEditorModes
Builtin editor mode constants.
No constructors are accessible with public or protected access.
Name |
Description |
---|---|
EM_ActorPicker |
Actor picker mode, used to interactively pick actors in the viewport |
EM_Default |
Camera movement, actor placement. |
EM_Foliage |
Foliage painting |
EM_InterpEdit |
Interpolation editing. |
EM_Landscape |
Landscape editing |
EM_Level |
Level editing mode |
EM_MeshPaint |
Mesh paint tool |
EM_None |
Gameplay, editor disabled. |
EM_Physics |
Physics manipulation mode ( available only when simulating in viewport ) |
EM_Placement |
Placement mode |
EM_SceneDepthPicker |
Actor picker mode, used to interactively pick actors in the viewport |
EM_StreamingLevel |
Streaming level editing mode |