AssetToBrokerMap

Map from asset type to the _primary_ broker for that type.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h

Include

#include "ComponentAssetBroker.h"

Syntax

static TMap< UClass *, TArray< TSharedPtr< IComponentAssetBroker > > > AssetToBrokerMap;

Remarks

Map from asset type to the primary broker for that type.

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