FComponentAssetBrokerage::FindBrokerByAssetType

Try to find the _primary_ broker for the specified asset type

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h

Include

#include "ComponentAssetBroker.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp

Syntax

static TSharedPtr< IComponentAssetBroker > FindBrokerByAssetType
(
    UClass * InAssetClass
)

Remarks

Try to find the primary broker for the specified asset type

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