Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include |
#include "ComponentAssetBroker.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp |
static TSharedPtr< IComponentAssetBroker > FindBrokerByAssetType
(
UClass * InAssetClass
)
Try to find the primary broker for the specified asset type