FComponentAssetBrokerage::GetComponentsForAsset

Find set of components that support this asset

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References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h

Include

#include "ComponentAssetBroker.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp

Syntax

static TArray< TSubclassOf< UActorComponent > > GetComponentsForAsset
(
    const UObject * InAsset
)

Remarks

Find set of components that support this asset

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