FComponentAssetBrokerage::RegisterAssetToComponentMapping

Register a component class for a specified asset class

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h

Include

#include "ComponentAssetBroker.h"

Syntax

static void RegisterAssetToComponentMapping
(
    UClass * InAssetClass,
    TSubclassOf< UActorComponent > InComponentClass,
    bool bSetAsPrimary
)

Remarks

Register a component class for a specified asset class

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