Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include |
#include "ComponentAssetBroker.h" |
static void RegisterAssetToComponentMapping
(
UClass * InAssetClass,
TSubclassOf< UActorComponent > InComponentClass,
bool bSetAsPrimary
)
Register a component class for a specified asset class