Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include |
#include "ComponentAssetBroker.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp |
static void RegisterBroker
(
TSharedPtr< IComponentAssetBroker > Broker,
TSubclassOf< UActorComponent > InComponentClass,
bool bSetAsPrimary,
bool bMapComponentForAssets
)
Register a component class for a specified asset class