FComponentAssetBrokerage::SupportsAssets

See if this component supports assets of any type

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h

Include

#include "ComponentAssetBroker.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentAssetBroker.cpp

Syntax

static bool SupportsAssets
(
    UActorComponent * InComponent
)

Remarks

See if this component supports assets of any type

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