Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentAssetBroker.h |
Include |
#include "ComponentAssetBroker.h" |
static void UnregisterAssetToComponentMapping
(
UClass * InAssetClass,
TSubclassOf< UActorComponent > InComponentClass
)
Unregister a component type for a specified asset class