FComponentPropertyPath::GetComponent

Gets a pointer to the component, or nullptr if it is not valid

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h

Include

#include "ComponentVisualizer.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizer.cpp

Syntax

UActorComponent * GetComponent() const

Remarks

Gets a pointer to the component, or nullptr if it is not valid

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