Deprecated
Please use the FComponentPropertyPath::GetComponent() to retrieve a component pointer from a property name path.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include |
#include "ComponentVisualizer.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizer.cpp |
static UActorComponent * GetComponentFromPropertyName
(
const AActor * CompOwner,
const FPropertyNameAndIndex & Property
)
Get a component pointer from the property name