Deprecated
Please use the FComponentPropertyPath class to build property name paths for components.
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include |
#include "ComponentVisualizer.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizer.cpp |
static FPropertyNameAndIndex GetComponentPropertyName
(
const UActorComponent * Component
)
Find the name of the property that points to this component