| FComponentVisualizer::HandleFrustumSelect()
|
Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h |
Include |
#include "ComponentVisualizer.h" |
virtual bool HandleFrustumSelect
(
const FConvexVolume & InFrustum,
FEditorViewportClient * InViewportClient,
FViewport * InViewport
)
Handle frustum select input