FComponentVisualizer::HandleInputKey

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MacOS
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Override Hierarchy

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizer.h

Include

#include "ComponentVisualizer.h"

Syntax

virtual bool HandleInputKey
(
    FEditorViewportClient * ViewportClient,
    FViewport * Viewport,
    FKey Key,
    EInputEvent Event
)

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