Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
Include |
#include "ComponentVisualizerManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool GetCustomInputCoordinateSystem
(
const FEditorViewportClient * InViewportClient,
FMatrix & OutMatrix
) const
Get custom widget coordinate system from active visualizer