FComponentVisualizerManager::GetCustomInputCoordinateSystem

Get custom widget coordinate system from active visualizer

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h

Include

#include "ComponentVisualizerManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp

Syntax

bool GetCustomInputCoordinateSystem
(
    const FEditorViewportClient * InViewportClient,
    FMatrix & OutMatrix
) const

Remarks

Get custom widget coordinate system from active visualizer

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