FComponentVisualizerManager::HandleProxyForComponentVis

Activate a component visualizer given a clicked proxy

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h

Include

#include "ComponentVisualizerManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp

Syntax

bool HandleProxyForComponentVis
(
    FEditorViewportClient * InViewportClient,
    HHitProxy * HitProxy,
    const FViewportClick & Click
)

Remarks

Activate a component visualizer given a clicked proxy

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