Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
Include |
#include "ComponentVisualizerManager.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp |
bool HandleProxyForComponentVis
(
FEditorViewportClient * InViewportClient,
HHitProxy * HitProxy,
const FViewportClick & Click
)
Activate a component visualizer given a clicked proxy