FComponentVisualizerManager::HandleSnapTo

Pass snap input to active visualizer

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h

Include

#include "ComponentVisualizerManager.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp

Syntax

bool HandleSnapTo
(
    const bool bInAlign,
    const bool bInUseLineTrace,
    const bool bInUseBounds,
    const bool bInUsePivot,
    AActor * InDestination
)

Remarks

Pass snap input to active visualizer

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