FComponentVisualizerManager::HandleSnapTo
Pass snap input to active visualizer
Module
|
UnrealEd
|
Header
|
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h
|
Include
|
#include "ComponentVisualizerManager.h"
|
Source
|
/Engine/Source/Editor/UnrealEd/Private/ComponentVisualizerManager.cpp
|
bool HandleSnapTo
(
const bool bInAlign,
const bool bInUseLineTrace,
const bool bInUseBounds,
const bool bInUsePivot,
AActor * InDestination
)
Pass snap input to active visualizer
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