Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/ComponentVisualizerManager.h |
Include |
#include "ComponentVisualizerManager.h" |
class FComponentVisualizerManager
Class that managed active component visualizer and routes input to it
Name | Description | |
---|---|---|
|
FComponentVisualizerManager() |
Name | Description | |
---|---|---|
|
~FComponentVisualizerManager() |
Name | Description | ||
---|---|---|---|
|
ClearActiveComponentVis() |
Clear active component visualizer |
|
|
TSharedPtr< ... |
GenerateContextMenuForComponentVis() |
Generate context menu for the component visualizer |
|
GetCustomInputCoordinateSystem ( |
Get custom widget coordinate system from active visualizer |
|
|
GetWidgetLocation ( |
Get widget location from active visualizer |
|
|
HandleBoxSelect ( |
Pass box select input to active visualizer |
|
|
HandleClick ( |
Handle a click on the specified level editor viewport client |
|
|
HandleFrustumSelect ( |
Pass frustum select input to active visualizer |
|
|
HandleInputDelta ( |
Pass delta input to active visualizer |
|
|
HandleInputKey ( |
Pass key input to active visualizer |
|
|
HandleProxyForComponentVis ( |
Activate a component visualizer given a clicked proxy |
|
|
HandleSnapTo |
Pass snap input to active visualizer |
|
|
HasFocusOnSelectionBoundingBox ( |
Return whether focus on selection should focus on bounding box defined by active visualizer |
|
|
IsActive() |
Returns whether there is currently an active visualizer |
|
|
IsVisualizingArchetype() |
Returns whether the component being visualized is an archetype or not |