FConsolidateToolWindow::DetermineAssetCompatibility

Determine the compatibility of the passed in objects with the objects already present in the consolidation panel

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/ConsolidateWindow.h

Include

#include "ConsolidateWindow.h"

Source

/Engine/Source/Editor/UnrealEd/Private/ConsolidateWindow.cpp

Syntax

static bool DetermineAssetCompatibility
(
    const TArray< UObject * > & InProposedObjects,
    TArray< UObject * > & OutCompatibleObjects
)

Remarks

Determine the compatibility of the passed in objects with the objects already present in the consolidation panel

Returns

true if all of the passed in objects are compatible, false otherwise

Parameters

Parameter

Description

InProposedObjects

Objects to check compatibility with vs. the objects already present in the consolidation panel

OutCompatibleObjects

[out]Objects from the passed in array which are compatible with those already present in the consolidation panel, if any

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