Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h |
Include |
#include "PackageHelperFunctions.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp |
template<class AssetSetPolicy>
bool AssignSetContent
(
FName InSetName,
ECollectionShareType::Type InType,
const TArray< FName > & InAssetList
)
Sets the contents of a Tag or Collection to be the InAssetList. Assets not mentioned in the list will be untagged.