FContentHelper::AssignSetContent

Sets the contents of a Tag or Collection to be the InAssetList.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/PackageHelperFunctions.h

Include

#include "PackageHelperFunctions.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Commandlets/PackageUtilities.cpp

Syntax

template<class AssetSetPolicy>
bool AssignSetContent
(
    FName InSetName,
    ECollectionShareType::Type InType,
    const TArray< FName > & InAssetList
)

Remarks

Sets the contents of a Tag or Collection to be the InAssetList. Assets not mentioned in the list will be untagged.

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