FCustomizableTextObjectFactory::ClearObjectNameUsage

Util to ensure that InName is a valid name for a new object within InParent.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Factories.h

Include

#include "Factories.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp

Syntax

static void ClearObjectNameUsage
(
    UObject * InParent,
    FName InName
)

Remarks

Util to ensure that InName is a valid name for a new object within InParent. Will rename any existing object within InParent if it is called InName.

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