Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/Factories.h |
Include |
#include "Factories.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp |
Util to ensure that InName is a valid name for a new object within InParent. Will rename any existing object within InParent if it is called InName.