FCustomizableTextObjectFactory::ProcessConstructedObject

This is called on each created object after the property text is imported

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Factories.h

Include

#include "Factories.h"

Source

/Engine/Source/Editor/UnrealEd/Private/Factories/EditorFactories.cpp

Syntax

virtual void ProcessConstructedObject
(
    UObject * CreatedObject
)

Remarks

This is called on each created object after the property text is imported

This is called on each created object after PreEditChange and the property text is imported, but before PostEditChange

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