FCustomizableTextObjectFactory::UpdateObjectName

Provide the opportunity to change the name during import

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/Factories.h

Include

#include "Factories.h"

Syntax

virtual void UpdateObjectName
(
    UClass * ObjectClass,
    FName & InOutObjName
)

Remarks

Provide the opportunity to change the name during import

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