Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h |
Include |
#include "DataTableEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp |
static void CacheDataTableForEditing
(
const UDataTable * DataTable,
TArray< FDataTableEditorColumnHeaderDataPtr > & OutAvailableColumns,
TArray< FDataTableEditorRowListViewDataPtr > & OutAvailableRows
)