Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h |
Include |
#include "DataTableEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp |
static void GetPossibleStructAssetData
(
TArray< FAssetData > & StructAssets
)
Fills in an array with all possible DataTable structs, unloaded and loaded