FDataTableEditorUtils::GetPossibleStructAssetData

Fills in an array with all possible DataTable structs, unloaded and loaded

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h

Include

#include "DataTableEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp

Syntax

static void GetPossibleStructAssetData
(
    TArray< FAssetData > & StructAssets
)

Remarks

Fills in an array with all possible DataTable structs, unloaded and loaded

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