FDataTableEditorUtils::GetPossibleStructs

Returns all script structs that can be used as a data table row. This only includes loaded ones

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h

Include

#include "DataTableEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp

Syntax

static TArray< UScriptStruct * > GetPossibleStructs()

Remarks

Returns all script structs that can be used as a data table row. This only includes loaded ones

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