FDataTableEditorUtils::IsValidTableStruct

Utility function which verifies that the specified struct type is viable for data tables

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h

Include

#include "DataTableEditorUtils.h"

Source

/Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp

Syntax

static bool IsValidTableStruct
(
    const UScriptStruct * Struct
)

Remarks

Utility function which verifies that the specified struct type is viable for data tables

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