Module |
|
Header |
/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h |
Include |
#include "DataTableEditorUtils.h" |
Source |
/Engine/Source/Editor/UnrealEd/Private/DataTableEditorUtils.cpp |
static bool IsValidTableStruct
(
const UScriptStruct * Struct
)
Utility function which verifies that the specified struct type is viable for data tables