Module |
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Header |
/Engine/Source/Editor/UnrealEd/Public/DataTableEditorUtils.h |
Include |
#include "DataTableEditorUtils.h" |
struct FDataTableEditorUtils
Name | Description | ||
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uint8 * |
AddRow ( |
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uint8 * |
AddRowAboveOrBelowSelection ( |
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BroadcastPostChange ( |
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BroadcastPreChange ( |
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CacheDataTableForEditing ( |
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DiffersFromDefault ( |
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uint8 * |
DuplicateRow ( |
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GetPossibleStructAssetData ( |
Fills in an array with all possible DataTable structs, unloaded and loaded |
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GetPossibleStructs() |
Returns all script structs that can be used as a data table row. This only includes loaded ones |
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GetRowTypeInfoTooltipText |
Tooltip text for the data table row type |
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GetRowTypeTooltipDocExcerptName |
Doc excerpt name for the data table row type |
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IsValidTableStruct ( |
Utility function which verifies that the specified struct type is viable for data tables |
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TSharedRef< ... |
MakeRowStructureComboBox ( |
Creates a combo box that allows selecting from the list of possible row structures |
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MoveRow ( |
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RemoveRow ( |
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RenameRow ( |
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ResetToDefault ( |
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SelectRow ( |
Name |
Description |
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FDataTableEditorManager |
Name |
Description |
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EDataTableChangeInfo |
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ERowMoveDirection |
Name |
Description |
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FOnDataTableStructSelected |
Delegate called when a data table struct is selected |
INotifyOnDataTableChanged |
Name |
Description |
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VariableTypesTooltipDocLink |
Link to variable type doc |