FDebugToolExec::EditObject

Brings up a property window to edit the passed in object.

Windows
MacOS
Linux

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DebugToolExec.h

Include

#include "DebugToolExec.h"

Source

/Engine/Source/Editor/UnrealEd/Private/DebugToolExec.cpp

Syntax

void EditObject
(
    UObject * Object,
    bool bShouldShowNonEditable
)

Remarks

Brings up a property window to edit the passed in object.

Parameters

Parameter

Description

Object

property to edit

bShouldShowNonEditable

whether to show properties that are normally not editable under "None"

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