FDragTool_ActorBoxSelect

Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it.

Windows
MacOS
Linux

Inheritance Hierarchy

FDragTool

FDragTool_ActorBoxSelect

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DragTool_BoxSelect.h

Include

#include "DragTool_BoxSelect.h"

Syntax

class FDragTool_ActorBoxSelect : public FDragTool

Remarks

Draws a box in the current viewport and when the mouse button is released, it selects/unselects everything inside of it.

Constructors

Name Description

Public function

FDragTool_ActorBoxSelect

(
    FLevelEditorViewportClient* In...
)

Overridden from FDragTool

Name Description

Public function Virtual

void

 

AddDelta

(
    const FVector& InDelta
)

Updates the drag tool's end location with the specified delta.

Public function Virtual

void

 

EndDrag()

Ends a mouse drag behavior (the user has let go of the mouse button).

Public function Virtual

void

 

Render

(
    const FSceneView* View,
    FCanvas* Canvas
)

Public function Virtual

void

 

StartDrag

(
    FEditorViewportClient* InViewp...,
    const FVector& InStart,
    const FVector2D& InStartScreen
)

Starts a mouse drag behavior.

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