FDragTool_ActorFrustumSelect::StartDrag

Starts a mouse drag behavior.

Windows
MacOS
Linux

Override Hierarchy

FDragTool::StartDrag()

FDragTool_ActorFrustumSelect::StartDrag()

References

Module

UnrealEd

Header

/Engine/Source/Editor/UnrealEd/Public/DragTool_FrustumSelect.h

Include

#include "DragTool_FrustumSelect.h"

Source

/Engine/Source/Editor/UnrealEd/Private/DragTool_FrustumSelect.cpp

Syntax

virtual void StartDrag
(
    FEditorViewportClient * InViewportClient,
    const FVector & InStart,
    const FVector2D & InStartScreen
)

Remarks

Starts a mouse drag behavior. The start location is snapped to the editor constraints if bUseSnapping is true.

Parameters

Parameter

Description

InViewportClient

The viewport client in which the drag event occurred.

InStart

Where the mouse was when the drag started.

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